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 ™|stuart'z Little|™ BASE LOST SAGA

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VGM.Daponsent
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PostSubyek: ™|stuart'z Little|™ BASE LOST SAGA   Sat Jul 21, 2012 6:15 am

/* Created By : VGM Stuart'z Little */

/* TQ To : Scrout'z Ocsaider*/



#include <windows.h>



#include <mmsystem.h>

#include <stdio.h>



#include <stdlib.h>

int bpass_enabled=0;



LPTSTR GameTarget = "lostsaga.exe";



LPTSTR GameGuard = "gameguard.des";

DWORD GM_Karameca, GM_Revenitix, GM_SuhuExQ, GM_ArleyArlo, GM_SunFiX, GM_UnProgV;



/*******************************************************************************************************************************************/



char __fastcall CreateASM(void* address, int* val, char bytes)





{

DWORD Assamble, Script;



VirtualProtect(address, bytes, PAGE_EXECUTE_READWRITE, &Assamble);

memcpy(address, val, bytes);



VirtualProtect(address,bytes,Assamble,&Script);

return 0;



}

int SunFIX = 0; // thank's Buat SunFIX



int ArleyArlo = 0; // That's My Name

int Revenitix = 0; // My Friend's



int SuhuExQ = 0; // My Friend's

int UnProgV = 0; // Mr.X



char *opt_ByPass [] = { "Delete STRING ASCII CreateASM (0x46F4425C)","Hide"};



char *opt_UnByPass [] = { "Crete Loading Objection","Hide"};

/*******************************************************************************************************************************************/



/********************* 1 Hit Crusade *************************/





int __fastcall CrusadeON(void)

{



DWORD GM_Karameca = (DWORD)GetModuleHandleA("lostsaga.exe")+ 0x1F1FF;

CreateASM((void *)(GM_Karameca),(int*)(PBYTE)"\x00", 1);



return 0;

}



/********************* Delaying Skill Gauge ******************/



int __fastcall DelayingON(void)

{



DWORD GM_Karameca = (DWORD)GetModuleHandleA("lostsaga.exe")+ 0x1F1FC;

CreateASM((void *)(GM_Karameca),(int*)(PBYTE)"\x00", 1);



return 0;

}



int __fastcall CrusadeOFF(void)



{

DWORD GM_Karameca = (DWORD)GetModuleHandleA("lostsaga.exe")+ 0x1F1FF;



CreateASM((void *)(GM_Karameca),(int*)(PBYTE)"\x4D", 1);

return 0;



}





int __fastcall DelayingOFF(void)

{



DWORD GM_Karameca = (DWORD)GetModuleHandleA("lostsaga.exe")+ 0x1F1FC;

CreateASM((void *)(GM_Karameca),(int*)(PBYTE)"\x5C", 1);



return 0;

}



/************************ Kosong ************************/



int __fastcall AntiGG(void)

{



return 0;

}



DWORD WINAPI BeginHack(LPVOID param)

{



while(1)

{



// =============== Un Protect Game Guard (Dapet Dari Forum Luar) ================== //

int OnStructurt = 0;



if (OnStructurt > 0)

{



DWORD GM_Karameca = (DWORD)GetModuleHandleA("gameguard.des")+ 0x99;

CreateASM((void *)(GM_Karameca),(int*)(PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x00", Cool;



return 0;

}







/*************************************** Control Option *******************************/



if(GetAsyncKeyState(VK_INSERT)&1)



{

CrusadeON();



MessageBox (0, " 1 Hit Crusade Is ON","Info ", MB_OK + MB_ICONWARNING); // Berikan Notice Untuk Notifikasi

}



if(GetAsyncKeyState(VK_DELETE)&1)



{

CrusadeOFF();



MessageBox (0, " 1 Hit Crusade Is OFF","Info ", MB_OK + MB_ICONWARNING); // Berikan Notice Untuk Notifikasi

}



if(GetAsyncKeyState(VK_HOME)&1)



{

CrusadeON();



MessageBox (0, " Delaying Skill Gauge Is ON","Info ", MB_OK + MB_ICONWARNING); // Berikan Notice Untuk Notifikasi

}



if(GetAsyncKeyState(VK_END)&1)



{

CrusadeON();



MessageBox (0, " Delaying Skill Gauge Is OFF","Info ", MB_OK + MB_ICONWARNING); // Berikan Notice Untuk Notifikasi

}



Sleep(10);

}



return (0);

}



BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )



{

DisableThreadLibraryCalls(hDll);



//CheckValidHardwareID();

//CheckIP();



if (dwReason == DLL_PROCESS_ATTACH)

{



MessageBox (0, " LostSaga Hidden Group Release ","Info", MB_OK + MB_ICONWARNING); // Berikan Notice

MessageBox (0, " DON'T SHOW OFF ","Error", MB_OK + MB_ICONSTOP); // Berikan Peringatan



CreateThread(0, 0, BeginHack, 0, 0, 0);

}



return TRUE;

}






:nice: :nice: :nice: :nice: :nice:
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VGM.™ReggaeGasspol™
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PostSubyek: Re: ™|stuart'z Little|™ BASE LOST SAGA   Sat Jul 21, 2012 2:14 pm

D3D Bang..????
Sekalian Minta AOB No Delay Dong Bang..
Lagi Nyari Gak Ada Yang Ngasih.. Very Happy
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VGM.Daponsent
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PostSubyek: Re: ™|stuart'z Little|™ BASE LOST SAGA   Mon Jul 23, 2012 4:03 am

Entar Abng KasiH tapi Sabar SedikiT

soal Nya da Penambhan AOB



:hgat: :hgat:
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PostSubyek: Re: ™|stuart'z Little|™ BASE LOST SAGA   Mon Jul 23, 2012 12:04 pm

Ok Bang Saya Tunggu Yah.. Very Happy
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